“Dead Space: Downfall” is animated movie based on the sci-fi/horror “Dead Space” videogame. It’s got the monsters and the same level of violence as the videogame but it lacks the great atmosphere. Without the suspense, it becomes nothing but a boring shootout with endless blood yet no purpose.
Set shortly before the first game, “Dead Space: Downfall” chronicles the discovery of a mysterious object with religious significance. A mining vessel soon becomes overwhelmed by an evil alien entity. The ship’s crew members desperately try to stay alive but are increasingly turning against each other. If they are to have any chance of surviving, they will need to put aside any differences they have.
The characters in this movie are all incredibly unlikeable. There was not a single character here that I cared about in the slightest. Some of them are outrightly arrogant and unpleasant including Alissa Vincent (Nika Futterman), the main protagonist. Thankfully, the creatures featured all look like the ones from the videogames. Unfortunately, the film is so badly paced that they no suspense is built up before the reveal of the alien creatures. The animation on the characters is fairly unremarkable. The voice acting is pretty poor throughout.
“Dead Space: Downfall” is an exceptionally violent animated film with blood and guts flying all over the place. This definitely is not a movie aimed at kids as you can expect to see monsters get shot and cut in half countless times. The characters are boring and the story is meaningless so I just did not care about the action. The “Dead Space” games could work as films considering they already borrow a lot from films such as “Alien” and “Event Horizon”. In fact, just go and watch “Event Horizon” and you will see not only a vastly superior movie but a better representation of the game series.